Surfacing TD - Animal Logic
Other procedural wear: micro scratches, sun damage, edge wear.
Decal texture maps processing and lookdev. PTex integration and PTex baking systems
Procedural dust across all surfaces
Lookdev of curve rasterization shader used for animated face decals. Paint layering, wear and sub-surface shadowing
Responsible for taking over shader development. Continued with maintenance and further development. Procedural dents using sub-d curvature threshold and averaged normals
Surfacing Artist / TD
Developed a texture parallax shader that simulates interior rooms behind windows. More details here. Ported interiors parallax shader to CgFx for real-time feedback
Another example of tiled textures and materials applied to roads and buildings. Crowd texture randomization shader, texture painting
Developed a shader to randomize image tiles and procedural textures used by environment materials for seamless and organic look
Responsible for environment textures and materials, crowd materials, material library maintenance
Lead Surfacing Artist - Dr D Studios
Another example of the eye shader using texture parallax technique
Pointcloud refractions based shader development and lookdev for ice. Asset production (displacement sculpting and texture painting)
Snow crystals prototyping (Houdini particles, Renderman instancing). Krill shader prototyping
Environment lookdev and template material development/maintenance. Asset production such as this hub (displacement sculpting and texture painting)
Responsible for character lookdev (grooming, surfacing) and creating shaders and material templates to be used on all characters. Eye parallax shader development
Character Surfacing Artist - Animal Logic
Also responsible for texturing some environment assets
Noctus, first character to be look-developed (Surfacing and Grooming)
Noctus, first character to be look-developed (Surfacing and Grooming)
Noctus, first character to be look-developed (Surfacing and Grooming)
Surfacing Artist - Animal Logic
28 Weeks Later: Surfacing and texturing of CG helicopter and CG 'zombies'
Happy Feet: Various environment surfacing. shader setups, surface and displacement texture painting
Happy Feet: Various environment surfacing. shader setups, surface and displacement texture painting
Happy Feet: Various environment surfacing. shader setups, surface and displacement texture painting
Where the Wild Things Are: Fur grooming and texturing of CG face replacements. AnimalLogic was uncredited for whatever reasons
Personal WebGL project. GPU (GLSL) shader simulating cornea refractions, normal maps, image based lighting. See it here
Artur Vill
artur.vill@gmail.com