Artur Vill
artur.vill@gmail.com
+61 415 406 274
Summary
Specialising in character and environment look development, texturing, shader writing (RSL, GLSL, CG, OSL), fur/feather grooming. Surfacing pipeline and tools development (Python, MEL).
Professional experience with Renderman, Houdini, Katana, Maya, Mari, Photoshop, and Nuke.
Experience
Surfacing TD – The Lego Batman Movie (2017)
Animal Logic
January 2015 - Present (8 months) Sydney, Australia
- CG environment lookdev
- Procedural vegetation lookdev
- Mari GLSL port of Lego shader
- Glimpse stress tests (instancing and procedural scenes with Python)
- Glimpse new Python binding tests
Lead Surfacing Artist - Gods of Egypt (2016)
Iloura
May 2014 - December 2014 (8 months) Sydney, Australia
- CG environment and character lookdev
- PRman RIS shader port to Mari GLSL
- PRman for Mari - Mari scene translator ( Python )
- Surfacing asset publishing tools dev for Katana ( Python )
- Texture publishing tools dev for Mari ( Python )
- Ptex and vector displacements pipeline (Alembic, Mari, Mudbox, PRman, Katana)
- Managing team of 6 artists
Surfacing TD - The Lego Movie (2014)
Animal Logic
September 2012 – December 2013 (1 year 4 months) Sydney, Australia
- Global shader development (RSL): procedural plastic wear (dust, dents, scratches)
- Procedural face shader lookdev and integration
- Procedural texture processing
- Ptex integration and baking processes
Surfacing Artist - The Great Gatsby (2013)
Animal Logic
January 2012 – July 2012 (7 months) Sydney, Australia
- Lookdev, development and maintenance of environment textures and materials
- Interiors parallax shader development (RSL, Cgfx)
- Crowd shaders
Surfacing Lead - Happy Feet Two (2011)
Dr. D Studios
January 2009 – November 2011 (2 years 11 months) Sydney, Australia
- Surfacing pipeline development
- Shader writing (SL) and surfacing tools development (Python)
- Surfacing tools maintenance
- Character and environment look development
- Environment and character template material library
- Character surfacing and fur/feather grooming
- Environment surfacing
- Documentation and artists training
Character Surfacing Artist - Legend of the Guardians (2010)
Animal Logic
2007 – December 2008 (1 year) Sydney, Australia
- Character look development (surfacing and grooming)
- Character and environment texturing/surfacing
Surfacing Artist - 28 Weeks Later (2007)
Animal Logic
January 2007 – February 2007 (2 months) Sydney, Australia
- Texturing and surfacing of the helicopter
- Texturing of 'zombies' and damaged body parts
Surfacing Artist - TVC
Animal Logic
December 2006 – 2007 (1 year) Sydney, Australia
- Tip Top – Growth
- Pure Blonde – Brewtopia
- Toyota Tacoma - Space Invaders
- Eveready Batteries
- Arrowhead Water
Surfacing Artist - Happy Feet (2006)
Animal Logic
May 2004 – December 2006 (2 years 8 months) Sydney, Australia
- Environment texturing/surfacing
Personal projects
- Texture projection on intersecting spheres to simulate cornea refractions
- Baked hdri lighting
- Interactive (JavaScript)
- Analytical occlusion, area shadows, reflections and lights.
Contact